
Artifact
: Add
.

Artifact
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.

Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Artifact
, Sacrifice this artifact: Add one mana of any color.

Land
: Add
. This land deals 2 damage to you.

Land
: Add one mana of any color in your commander's color identity.

Artifact
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.

Artifact
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.

Land
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.

Land
, Pay 1 life: Add one mana of any color.

Artifact
: Add one mana of any color in your commander's color identity.

Land
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .

Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.

Instant
Counter target instant or sorcery spell unless its controller pays .
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
( can be paid with either
or 2 life.)
Counter target spell with mana value 1.

Instant — Trap
If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost.
Exile any number of target spells.

Land
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Legendary Land
: Add
.
Channel — , Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.

Instant
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.

Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Legendary Artifact
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Instant
Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.

Legendary Artifact
Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.

Land
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Sorcery
Search your library for a card, put that card into your hand, then shuffle.

Land
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Land
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Legendary Artifact
: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
: Add one mana of any color that a land an opponent controls could produce.

Creature — Orc Archer
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

Instant
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.

Instant
Add .

Instant
Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

Land
: Add one mana of any color that a land an opponent controls could produce.

Land — Island Swamp
(: Add
or
.)

Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Artifact Creature — Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is this creature's power.

Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

Instant
Your opponents can't cast spells this turn.

Creature — Merfolk Wizard
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

Legendary Land
: Add
.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.

Creature — Bird
Flying
: Add one mana of any color.

Legendary Creature — Monkey Pirate
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Artifact
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.

Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Creature — Human Soldier Ranger
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.

Artifact
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.

Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Land — Island Mountain
(: Add
or
.)

Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.

Land — Plains Island
(: Add
or
.)

Instant
You may cast spells this turn as though they had flash.
Draw a card.

Creature — Ape Spirit
Exile this card from your hand: Add .

Legendary Land
: Add
for each creature you control.

Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.

Creature — Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Land — Plains Swamp
(: Add
or
.)

Creature — Human Rogue
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Artifact Creature — Phyrexian Shapeshifter
( can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

Enchantment
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")

Instant
Exile target creature. Its controller gains life equal to its power.

Land
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land — Forest Island
(: Add
or
.)

Land — Island Swamp
(: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Creature — Halfling Citizen
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Artifact
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.

Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.

Legendary Creature — Halfling Rogue
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Sorcery
Add , then add
for each card named Rite of Flame in each graveyard.

Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
: Add
.

Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.

Land — Swamp Mountain
(: Add
or
.)

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Add .
Threshold — Add instead if seven or more cards are in your graveyard.

Sorcery
Each player discards their hand, then draws seven cards.

Enchantment Land — Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add
."
II — This Saga gains ",
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or
, put it onto the battlefield, then shuffle.

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.

Creature — Otter Wizard
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.

Creature — Elf Spirit
Exile this creature from your hand: Add .

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)